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Basic Witch
Scarlett Prynne, Runeclaw, The Spell Riders, and the Witches on Wheels beat down the Chrome Ghosts and disrupted the Luminous Veil’s plans once again.
The Veil didn’t like that. Not one murderous bit. And if Scarlett shows up in their sights again, they won’t hold back.
And, of course, Scarlett being who she is, she’s looking for an opportunity to do just that.
The Veil’s mind control collars are a looming threat, and Scarlett and her allies are doing their best to get the dirt on them.
Step one is breaking into the mansion of the one Bald Baddie they’ve identified. What’s a little breaking and entering for a good cause, right?
One clue will lead to the next, and each of them will lead Scarlett and her allies into greater danger.
Behind the scenes, Camus pushes forward day by day on his plan to use the collars to give the Veil unprecedented power in the country, and eventually, the world.
Only one troublesome witch and ferocious feline stand in their way. Fortunately, they have the Witches, the Riders, and the Federal Agents of Magic at their backs.
But will it be enough to prevent more kidnappings? More collarings? And the achievement of the Veil’s goals?
Only one way to find out.
For action, magic, snarky banter, martial arts, mystical creatures, and a dash of mystery, join Scarlett and Runeclaw on their next adventure.