Roll For Initiative
Game night will never be the same again for Terry, Jewel, Mandy, and Morgan.
The role-playing gamers thought they were getting together for a gaming session. Now they've been summoned into another reality.
One that looks and feels an awful lot like the games they’re used to playing.
But this is no game, and the Power that brought them here has plunged the players into a life or death battle. They must defeat their enemies and escape the dungeon, or die trying.
When the game becomes all too real, it’s time to roll the dice and play for keeps.
Can they forge a strong enough team to win through the challenges to come? Or will the Tomb of Malevolent Evil destroy them and doom this new world to darkness?
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