New Rules for Battles
Starting a business is hard, especially when making your living requires staying alive long enough to get paid.
Our troublesome trio, Chill, Ivan, and Kortez haven’t exactly hit the big time yet, but they’ve got dreams. Big ones.
But big dreams, big plans, and big guns mean that they’re looking at some big problems. When you’re establishing a mercenary company, let’s just say the complications start to pile up like shell casings.
Making their daily bread with the barrel of a gun is hard enough, but what happens when somebody starts a trade war and innocent people get caught in the mix?
It’s time for three well armed amigos to misbehave in pyrotechnic fashion.
Lock and load, as the DEMC dives fists-first into more trouble and mayhem than you can shake a rail rifle at!
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