Werewolf Quarry

Werewolf Quarry

Monsters don't just change themselves. And someone out there is using blood magic again. The kind that hasn't been seen for thousands of years.

It’s time Halsey and Brigham to travel back to where the changes all began—the Cliffs of Moher, Ireland. At the very least, the monster hunters should be able to find out what happened to the stolen silver coffin if they follow the clues in person, right?

If you have to get something done, sometimes you have to do it all yourself. Even if that means operating outside your Council's orders without permission.

The Ambrosius cousins seem to hit one dead end after another. But when one magical door shuts, another always opens.

Halsey and Brigham just didn't expect that the next door they opened—asking another elemental family for help—would only point back to their own Clan.

Did their last mission in Ireland only make things worse?

Now if Halsey and her cousin want help from the Emerald Isle's elemental Clan, they have to do a little more monster-hunting of their own first—unsanctioned and unapproved by their family militia.

Turns out the silver-back alpha is more of a menace than they realized—and more of a threat to the Ambrosius Clan's well-preserved secrets - keeping Halsey and all other elementals uncomfortably in the dark.

Can the Ambrosius cousins look past the lies to help new friends clean up the mess they unwittingly made? Can Halsey look past the consequences of breaking her one and only monster-hunting rule to find one very special monster within the history of her own family?

If her Clan Council won't come clean, Halsey Ambrosius will just have to go after the most deeply buried answers herself, and the monsters will follow.

Martha Carr

with Michael Anderle

Okay, I'm a late bloomer who's a big DC comics fan and spent my childhood summers on the Jersey shore in the U.S. but have had a weird wanderlust to live in different parts of America ever since. That's enough about me. Need to feel inspired today? Looking for something to make you root for an ordinary hero? I'm all about that in everything I write.

I love a good tale that makes me wonder about things and I love a story even more that leaves me feeling inspired or like I'm capable of doing more than I realized. That's my goal with everything I've ever written. Some of the stories I tell involve twisting, turning thrillers and others have a lot of magic.

There's something to be said for getting lost in another world and coming out the other side feeling a little better about yourself or the possibilities in front of you. That's basically the best part of life in a nutshell, no matter what kind of story I'm setting out to tell.

Thank you for checking out my stories! There's more at www.oriceran.com.

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