Werewolf Quarry
Monsters don't just change themselves. And someone out there is using blood magic again. The kind that hasn't been seen for thousands of years.
It’s time Halsey and Brigham to travel back to where the changes all began—the Cliffs of Moher, Ireland. At the very least, the monster hunters should be able to find out what happened to the stolen silver coffin if they follow the clues in person, right?
If you have to get something done, sometimes you have to do it all yourself. Even if that means operating outside your Council's orders without permission.
The Ambrosius cousins seem to hit one dead end after another. But when one magical door shuts, another always opens.
Halsey and Brigham just didn't expect that the next door they opened—asking another elemental family for help—would only point back to their own Clan.
Did their last mission in Ireland only make things worse?
Now if Halsey and her cousin want help from the Emerald Isle's elemental Clan, they have to do a little more monster-hunting of their own first—unsanctioned and unapproved by their family militia.
Turns out the silver-back alpha is more of a menace than they realized—and more of a threat to the Ambrosius Clan's well-preserved secrets - keeping Halsey and all other elementals uncomfortably in the dark.
Can the Ambrosius cousins look past the lies to help new friends clean up the mess they unwittingly made? Can Halsey look past the consequences of breaking her one and only monster-hunting rule to find one very special monster within the history of her own family?
If her Clan Council won't come clean, Halsey Ambrosius will just have to go after the most deeply buried answers herself, and the monsters will follow.